ExciteMike

Contents

DevLog: April 02009

(most recent stuff at the top)

April 26, 02009

Fixes and minor tweaks to Square Versus. This is one of those updates where I'm probably the only one who can tell that anything changed.

April 23, 02009

Added an actual main menu to Square Versus.

April 19, 02009

Started figuring out what I'd have to do make that Square Versus into a "real" game. Having never done a shmup, I'm just now discovering how you're pretty directly scripting the player experience as you decide enemy patterns and timings. So that's kind of neat.

But also it has me thinking... I wonder if there's any merit to the idea of a free-roaming open-world shoot-em-up, to put the player back in control. Or would that just be Metroid Prime? Maybe 3rd-person bullet-hell Metroidvania is an idea just crazy enough to work? Come to think of it, I don't believe I know of any equivalent to bullet hell shooters in the world of 3d games, but I don't see any reason there can't be.

This will probably be the cause of much chin-scratching in the days to come.

April 17, 02009

I've been continuing to mess with the AS3 project. Mostly the visuals. You can see it here. I think that so far it is looking like one of my more promising prototypes.

April 12, 02009

Cockpit Compo idea fell through for a few different reasons. This weekend I've been messing with AS3. For the most part it seems worse than AS2 in terms of developer productivity, ease of use, and verbosity. I think Python spoiled me and now working in any other language makes me miss it.